xcode - What automated build system do Mac developers use? -


My team is currently using to create overnight and continuous-integration and automate regression testing. For Build and Unit Test, the builder simply invokes a script that sinks sources of P4 and then runs xcodebuild . Regression testing is also launched by a shell script, and itself is a combination of shell script and Apple itself. Builds are done on one system, but then BuildBut triggers several tests on the Mac, which have different architecture and OS combinations. Things that I like about BuildBot are automatic triggers (hence the test only then and only when the build is successful) and run the report, including the waterfall to see the overall situation.

However, I see a number of problems "master" process, which coordinates construction, it is either a leak or a huge task set which means that some gigabytes of memory Consumes. Sometimes network problems mean that a slave will be lost; Instead of trying again later it will only make the build fail. In fact if the slave should be triggered for a dependent construction, then it will fail before the first creation or else it has been successfully completed.

So you build your Xcode and test the unit? How do these solutions work for you? Will you recommend anything?

I use in a windows environment but I believe it will work on Mac and Xcode Build agent

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