opengl - What are the "gotchas" when developing an iPhone Game? -


Used for developing business and context apps Now I have to do an iPhone game

  • Define deliverables
  • Specifying game play and other parameters
  • Evaluate the development effort
  • Test the game
  • One big question, I know thanks!

    The main difference between business applications and games, especially on mobile devices, is the value of performance. An app that enters a form and waits for user input, probably not doing anything during this time. A game loop is running on the other side all the time and is probably doing a lot of things. Business programmers are not used to think in these words, but the games pull down the power of the battery and, whether or not they understand how you implement your game, it will have a great effect on how quickly the battery was drawn is.

    So, one question is, what is this game that you have to "develop"? If it is a Sudoku, no worries. If this is a real-time 3D space fight, then this is another story.

    If your business app was on the iPhone, then you probably used 100% objective-c (if you were doing C # or Java applications on the desktop, then you have to manage your storage Welcome.) There are people who will tell you that Runtime type management of Objective-C is very slow for complex games. People definitely make it playable for use with Cocos 2D and other engines, but then it depends on the game. There are professional developers who will only work with C ++ or directly C


    Comments

    Popular posts from this blog

    c# - ListView onScroll event -

    PHP - get image from byte array -

    Linux Terminal Problem with Non-Canonical Terminal I/O app -